
It has become crucial to the counteroffensive. We meet at the Ministry of Digital Transformation, which he runs in Kyiv. Atlanta is the most extreme example – at the extremes of her range the shell falls nearly vertically, losing almost all speed in the Z axis and requiring obscene leads (15+ on the dynamic scale).“We will end this war with drones,” says Mykhailo Fedorov, deputy prime minister of Ukraine. Ships with high shell arcs need more for the same reason – their shells are usually slow and then even slower when measured on the Z axis (as a lot of their speed is “wasted” on climbing high). This effect is most pronounced on DDs and least on BBs. You add a bit of extra lead for far away targets because the shell loses velocity, not because they have farther to fly. Lead depends solely on the faction of enemy’s speed compared to shell velocity. The two pretty much cancel each other out. Sure, longer flight time means the target moves more during the shell flight but this is already covered by the fact that the farther the enemy is, the longer the distance represented by the angular measurements of the crosshairs. This video is absolutely and completely wrong. Uhm, the lead, as indicated by numbers on the crosshairs, does not depend on flight time or distance. Thanks for watching! Share with a friend who needs some help.Īim, Aiming, aiming reticle, amazing, Angling, ap, best guide, citadels, commentary, Gameplay, guide, Guides, he, help, how to aim, interface, Learn, learn to aim, Naval History, new player, noob, nozoupforyou, NoZoupForYou World of Warships, options, Powerful, replays, reviews, Ship Reviews, target, wargaming, Warship HIstory, Warships History, Warships Reviews, World of Warships, World of Warships NoZoupForYou, World of Warships Review, World of Warships Zoup, zoup, Zoup World of Warships. I quickly cover the basics in a way that should be easy to digest. This episode of Help and Ensign was created with hopes of rectifying this, and helping to teach new players how to aim. Aiming is one of the most important aspects of World of Warships, yet I am surprised that even players with several hundreds of rounds under their built don’t truly understand the fundamentals of aiming, or how the aiming reticle works.
