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Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character. If enough experience points are acquired, a character's level will increase. The player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons.Īlong the way, the player fights battles against enemies and the party receives experience points for victories.

90s Traditional role-playing game elements - mother game styleĮarthBound – The Giftman Chronicles Gameplay:
