


As primvar: Exports normals as USD primvars (recommended).Normals: Select the method for exporting surface normals. Curved faces in your scene will be split into a collection of planar faces upon export.īake Offset Transform: If selected, offset transformations of an object will be baked into their geometry. Preserve Edge Orientation: If selected, all mesh faces in the scene to be exported will be made planar. Convert to Triangles (triMesh): Converts all meshes to triangulated meshes on export.If meshes are triangulated, polygons are created from invisible edges. Convert to Polygons (polyMesh): Converts meshes to polygonal meshes on export.Preserve Existing: Exports meshes as is in the scene.Mesh Format: Select the format for output meshes. To see them in USDView you need to turn on the display of the Guide Purpose. General Note: Bone objects (including CAT and Biped, export with the purpose set to guide in USD) This means they do not render, and by default are not shown in USDView. Geometry: If selected, mesh geometry is extracted from the scene for USD export. Important: Skin and Morpher are not supported (USDSkel is unsupported). Splines with Animation data (transform manipulation and point modification are both supported).The following is supported in the export of animations: Note: When you choose Animation Range, the frame range specified is tied to your current Animation Range in the Time Slider.
